From:www.guildwars.com
To celebrate the release of Guild Wars Trilogy and a new 2008 version of Guild Wars Game of the Year Edition, we're adding two new allied NPCs to the mix: M.O.X. the golem hero and the Fire Imp combat ally.
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Meet M.O.X. the golem, the brainchild of a maverick Asuran inventor named Zinn. As an Asura with an entrepreneurial spirit, Zinn manufactured many golems for all sorts of clients, with little regard for their intended use—until one day when three of his golem creations turned on him. While being forced to augment these sinister creations against his will, Zinn also managed to develop his assistant M.O.X. to aid in his escape from their underground prison. M.O.X. now wanders the land in search of heroes that can help put an end to the three renegade creations and free his creator Zinn.
Game Details
In-game, M.O.X. is an NPC hero with the primary profession Dervish. He isn't just cool because he's a golem, however (and let's face it, all golems are cool)—M.O.X. is by far the largest hero in the game and his avatar form looks different from all other characters. His back-story quest covers every major part of the game, including elements from all three Guild Wars campaigns. M.O.X. starts out at level 20, which means you don't need to grind to level him up, but it also means he's only available to players who have reached level 10. Since he's meant to be used for PvE adventuring and exploring, M.O.X. cannot be used in PvP.
M.O.X. can be found outside the following port cities: Lion's Arch in the original Guild Wars, Kaineng Center in Factions, and Kamadan in Nightfall. |

 The many forms of M.O.X. (Click to enlarge)
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