Roleplaying the conflict of Good versus Evil is one of the main reasons I am drawn to MMORPGs. These games allow me an outlet for displaying both beliefs through personalities and actions I in real life may and will never have a chance to otherwise. It's not for some grandiose ego trip that I have characters that are Good or Bad, or some combination thereof. I simply like to have in game characters that are unique and individual, because I am.
Personality, beliefs, morals, and ethics, are all things that make up our real life selves, so naturally and logically it goes they should also exist within our RP characters. However, just saying that they exist, and actually manifesting them in game through RP, are two vastly different sides of the same coin. Fret not, my fellow roleplayers, I believe I can help you with this.
For this part, let's take a look at my favorite system for first deciding upon and developing a rock solid basis for your character's personality: the Alignment descriptions from Dungeons and Dragons. Knowledgeable roleplayers and regular RoleCraft readers know that the D&D 4th edition rules were recently published. I personally find the new Alignment guidelines too bare, much like the rest of the new Player's Handbook, so I continue use the concepts introduced with the Advanced Dungeons and Dragons edition. The new simpler definitions are nonetheless useful, and should not be overlooked.